Ian Bogost

Updated
30 Nov 2016

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Ian Bogost. Photo by Gary Meek.

Gamification and the Arts: Ian Bogost

Dr. Ian Bogost discusses the ways that games can be used to tackle major and minor organizational issues, and how "gamification" has emerged specifically as a useful tool in the arts and culture sector.

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Dr. Ian Bogost is a video game designer, critic, and researcher, and the founding partner at Persuasive Games LLC. He is the author or co-author of Unit Operations: An Approach to Videogame Criticism; Persuasive Games: The Expressive Power of Videogames; Racing the Beam: The Atari Video Computer System; and other books. His video games cover various social and political issues and have been exhibited internationally at venues including the Telfair Museum of Art, Savannah; the Laboral Centro de Arte (Madrid), Fournos Centre for Digital Culture (Athens); Eyebeam Center (New York); and elsewhere. He is the Ivan Allen College Distinguished Chair in Media Studies and professor of interactive computing at the Georgia Institute of Technology.

In fall 2012, Bogost visited the Center as part of a series of capacity-building workshops with local constituents on "gamification" in the arts and culture sector. Bogost discussed his work in developing games for a variety of organizations, arts and otherwise.