The worlds of gaming and the arts are steadily converging and the evidence is clear: The front page of the New York Times arts section is now as likely to promote the debut of a new video game as it is an opera production, and the National Endowment for the Arts has expanded funding programs to include video game projects. In response to the increasing use of video games by artists and cultural organizations, the Center recently conducted a series of programs around the intersection of games and the arts, designed to educate a working group of Center constituents and staff.
In fall 2012, Dr. Ian Bogost, a video game designer, critic, and researcher, visited the Center to discuss his work in developing games for a variety of organizations, arts and otherwise. We spoke with him about the ways that games can be used to tackle major and minor organizational issues, and how “gamification” has emerged specifically as a useful tool in the arts and culture sector.
Dr. Ian Bogost is the Ivan Allen College Distinguished Chair in Media Studies and Professor of Interactive Computing at the Georgia Institute of Technology, and Founding Partner at Persuasive Games LLC.

